![doom 2 archvile doom 2 archvile](https://i0.wp.com/spuf.org/wp-content/uploads/2021/01/doom_archvile.jpg)
Resurrect from savegame (single player mode only) "Run" + "Use".Toggle vertical mouse movement (new in 5.4).Look down (bindable to joystick axes as well) Del (as in Heretic).Look up (bindable to joystick axes as well) PgDn (as in Heretic).Mouse Look (bindable to mouse buttons or permanent).Quick Reverse (bindable to mouse buttons as well).
![doom 2 archvile doom 2 archvile](https://6-28.mastodon.xyz/media_attachments/files/010/866/462/original/c8975d68a74e84f9.png)
#DOOM 2 ARCHVILE FULL#
fixed engine limitations and crashes, fixed rendering bugs, fixed harmless game logic bugs, full support for DEHACKED files and lumps in BEX format, additional and improved cheat codes, an improved Automap, and many more! Due to the extra DEHACKED states added from MBF, Crispy Doom supports enhancer mods that can make the gameplay even more pleasing to the eyes. Many additional less user-visible features have been implemented, e.g. More specifically, Crispy Doom supports some select advanced features such as ANIMATED and SWITCHES lumps, MBF sky transfers, SMMU swirling flats and MUSINFO - but neither generalized linedef and sector types nor DECORATE and MAPINFO. Furthermore, Crispy Doom's savegames and config files are compatible, though not identical (see the Compatibility section in the Wiki), to Vanilla Doom's.Ĭrispy Doom strives for maximum compatibility with all "limit-removing Vanilla" maps - but not Boom or ZDoom maps. They are implemented in a way that preserves demo-compatibility with Vanilla Doom and network game compatibility with Chocolate Doom. Most of these features are disabled by default and need to get enabled either in the in-game "Crispness" menu, in the crispy-doom-setup tool or as command line parameters.
![doom 2 archvile doom 2 archvile](http://www.doomwadstation.net/bestiary/arch_vile.gif)
#DOOM 2 ARCHVILE FREE#
#DOOM 2 ARCHVILE CODE#
It is forked off of Chocolate Doom to take advantage of its free and open-source code base, portability, accuracy and compatibility with Vanilla Doom. Objectives and featuresĬrispy Doom is a source port that aims to provide a faithful Doom gaming experience while also featuring some user-requested improvements and enhancements. SynopsisĬrispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original. Its name means that its internal 640x400 resolution looks "crisp" and is also a slight reference to its origin. Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.